Immersive technology
XR, WebXR, AR, VR and real-time 3D experiences for museums, cultural heritage, research and public environments.
Explore service ↗A 20–25 minute room-scale VR narrative exploring social pressure, anxiety and the pull of a self-created comfort zone.

The visitor plays Robin, a teenager who retreats into an apparently perfect private world while struggling with expectations, judgment and social pressure. The experience moves through three storylines and environments, with events triggered by objects the user encounters. The project was developed during the sixth Biennale College Cinema VR workshop as one of 11 selected projects.



Work in progress developed with Robin Studio, Politecnico di Torino and the National Film Board of Canada (NFB).
XR, WebXR, AR, VR and real-time 3D experiences for museums, cultural heritage, research and public environments.
Explore service ↗Browser-based 3D, WebXR, WebGL and real-time interactive applications.
Explore service ↗RHUDE is most useful early, when creative, technical and operational decisions still have room to align.
Discuss a project ↗