Project

LockedUp — Biennale VR

A 20–25 minute room-scale VR narrative exploring social pressure, anxiety and the pull of a self-created comfort zone.

Selected project experience by Chiara Mastino, now integrated into the RHUDE Immersive portfolio. Original collaborators are credited where relevant.
LockedUp — Biennale VR project image 1
Year2021
ContextBiennale College Cinema VR
FormatRoom-scale VR / CGI narrative

Project context

The visitor plays Robin, a teenager who retreats into an apparently perfect private world while struggling with expectations, judgment and social pressure. The experience moves through three storylines and environments, with events triggered by objects the user encounters. The project was developed during the sixth Biennale College Cinema VR workshop as one of 11 selected projects.

Contribution

  • Room-scale VR experience development
  • CGI environments and interactive narrative
  • Object-triggered non-linear storytelling
  • Prototype development within Biennale College Cinema VR
Project gallery

LockedUp — Biennale VR

Original context & credits

Work in progress developed with Robin Studio, Politecnico di Torino and the National Film Board of Canada (NFB).

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Capabilities behind the project

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