NOV
2026
AVARA 2026
AVARA 2026 brings together perspectives on future-facing creative and technical practice. Chiara Mastino will contribute a keynote on Wednesday 18 November and a workshop programme across Thursday and Friday.
View events ↗Media engineer working across software development, immersive technology and digital cultural heritage.
My work sits between engineering, research and experience design. I build and coordinate interactive systems for museums, archaeological contexts, research and public environments, connecting software, real-time 3D, data, AV infrastructure and physical interaction.

I work across Italy and Finland on projects where technology has to do more than look innovative: it has to carry content accurately, survive real operational constraints and remain understandable to the people who use and maintain it. My practice spans immersive installations, XR and WebXR, interactive collections, digital heritage, spatial data, technical architecture and AI-supported knowledge systems.
From November 2026, I will join the University of Oulu as a Doctoral Researcher in Software Engineering, focusing on immersive technologies and cultural heritage.
Selected work and collaborations include Museo Egizio Torino, GAM Torino, MUSLI, University of Oulu and public-sector cultural projects in Italy and Finland.
Chiara Mastino is a media engineer working in software development, immersive technology and digital cultural heritage. Her work focuses on interactive systems for museums and archaeological contexts, combining technology, research and experience design. She has contributed to projects for institutions including the Egyptian Museum in Turin and works across Italy and Finland. From November 2026, she will join the University of Oulu as a doctoral researcher in Software Engineering, focusing on immersive technologies and cultural heritage.
AVARA 2026 brings together perspectives on future-facing creative and technical practice. Chiara Mastino will contribute a keynote on Wednesday 18 November and a workshop programme across Thursday and Friday.
View events ↗The useful question is not where to add a chatbot. It is which knowledge is difficult to retrieve, verify, connect or reuse—and whether AI can improve that system.
Read article ↗The challenge is not simply visualising archaeology in 3D. It is keeping the immersive interface connected to the evidence that makes the reconstruction meaningful.
Read article ↗Immersion is most useful when it amplifies the meaning of an artefact, place or body of evidence instead of competing with it.
Read article ↗The strongest interactive museums do not replace objects with screens. They expand the contexts in which objects can be understood.
Read article ↗For collaborations, research, talks or complex digital projects.
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