Frame
Define the experience around the audience and content
RHUDE designs immersive and spatial experiences where technology serves a real story, collection, place or research question. We work across XR, WebXR, AR, VR and real-time 3D while keeping deployment, accessibility and long-term use in view.
When immersive projects fail, the problem is rarely the headset or engine. It is usually the gap between content, interaction, hardware, environment and the way the experience will actually be maintained.
Define the experience around the audience and content
Prototype the critical interaction before scaling production
Connect 3D, interface, data and hardware into one architecture
Test in the real environment and prepare deployment
WebXR, AR, spatial data and provenance-aware immersive archaeology with University of Oulu.
Coming soonVideomapping and interactive cartography for Neolithic heritage interpretation.
View project ↗No. Museums and cultural heritage are a strong part of RHUDE’s experience, but the same approach applies to research, education, public environments and organisations that need spatial or immersive interaction.
Yes. WebXR and browser-based 3D can be the right choice when reach, low friction and maintainability matter more than a dedicated native application.
Yes. RHUDE can enter at concept, prototype, technical architecture or integration stage, provided the project boundaries and existing responsibilities are clear.
RHUDE is most useful early, when creative, technical and operational decisions still have room to align.
Discuss a project ↗