WebXR & real-time 3D

Real-time 3D experiences that can live on the open web.

RHUDE develops interactive 3D and WebXR experiences for situations where distribution matters as much as immersion. Browser-based delivery can reduce installation friction, broaden device access and make updates easier than a dedicated native application.

Why the architecture matters

Web-based 3D is not simply a lighter game build. It requires deliberate asset budgets, interaction design, device testing, performance strategy and graceful fallbacks across different hardware.

Services

What RHUDE can build

WebXR and browser-based AR/VR
Interactive WebGL experiences
Real-time 3D product interfaces
Spatial storytelling on the web
Optimised 3D asset pipelines
Progressive enhancement across devices
Approach

From idea to a deployable system.

01

Frame

Choose the right delivery model for target devices

02

Architect

Define performance budgets before asset production grows

03

Prototype

Prototype interaction and fallback behaviour early

04

Deploy

Test across browsers, phones, tablets and headsets

Selected work

Relevant experience

Project

Immersive Archaeology Finland

WebXR, AR, spatial data and provenance-aware immersive archaeology with University of Oulu.

Coming soon
Questions

Practical questions

Does WebXR require an app install?

Usually no. A compatible experience can launch from the browser, which is one of its main advantages for public access and distributed projects.

Can the same site work on desktop and headset?

Yes, but the interaction model needs to adapt. RHUDE designs progressive experiences rather than forcing one interface across every device.

Is browser 3D suitable for high-quality visualisation?

Yes within sensible performance constraints. Asset optimisation, lighting strategy and target hardware need to be considered from the beginning.

New projects

Have a complex idea?

RHUDE is most useful early, when creative, technical and operational decisions still have room to align.

Discuss a project ↗