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Choose the right delivery model for target devices
RHUDE develops interactive 3D and WebXR experiences for situations where distribution matters as much as immersion. Browser-based delivery can reduce installation friction, broaden device access and make updates easier than a dedicated native application.
Web-based 3D is not simply a lighter game build. It requires deliberate asset budgets, interaction design, device testing, performance strategy and graceful fallbacks across different hardware.
Choose the right delivery model for target devices
Define performance budgets before asset production grows
Prototype interaction and fallback behaviour early
Test across browsers, phones, tablets and headsets
WebXR, AR, spatial data and provenance-aware immersive archaeology with University of Oulu.
Coming soonUsually no. A compatible experience can launch from the browser, which is one of its main advantages for public access and distributed projects.
Yes, but the interaction model needs to adapt. RHUDE designs progressive experiences rather than forcing one interface across every device.
Yes within sensible performance constraints. Asset optimisation, lighting strategy and target hardware need to be considered from the beginning.
RHUDE is most useful early, when creative, technical and operational decisions still have room to align.
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